Important notice: The IVAE workshop had to be cancelled. We are sorry for any inconvenience.

IVAE is the first workshop on Intelligent Virtual and Augmented Environments bringing together researchers from Virtual, Augmented, and Mixed Reality and Artificial Intelligence. IVAE will be organized in conjunction with the IEEE Virtual Reality 2016 conference taking place from March 19th to 23rd in Greenville, USA.

Important Dates (GMT Time Zone)

25.01.2016: Abstract submission
01.02.2016: Paper submission
15.02.2016: Notification of acceptance
29.02.2016: Camera ready version due
19.03. or 20.03.: Workshop

In collaboration with:


Todays Virtual Environments (VEs) exhibit impressive functional aspects for various application areas and many provide a vivid and engaging interaction and an increased output fidelity. Still, some of the potential future directions of Virtual and Augmented Reality (VR and AR) require an increased incorporation of Artificial Intelligence (AI). When the focus is on natural, context-sensitive, and computer-assisted forms of interaction, as well as on adaptive and personalized interfaces, scientific knowledge about Intelligent and Augmented Virtual Environments (IVAE) is needed by both the research community and the industry. IVAEs combine AI methods and techniques, e.g., search strategies, semantic representations, behavior models or machine learning etc. with methods from interactive graphics to drastically increase the capabilities of the artificial environments. The application areas range from smart virtual objects, intelligent data analysis and preparation, system engineering, multimodal and adaptive interfaces, to (humanoid) agents, computer games and many more.

Today, current results in the field of IVAEs are scattered across various scientific areas. We have impressive use-cases and prototype applications. Yet, we are far from any coherent body of knowledge about the potential, the requirements, or well-defined sets of best practices which would provide a stable basis for further progress in the field of IVAEs. The goals of this workshop is to provide a platform to initiate a closer collaboration between researchers in this field, to collect and document approved as well as novel approaches of IVAEs, to identify potential use-cases, applications, and AI methods and to come to a better understanding of resulting requirements and side-effects in the development and use of IVAEs. We expect researchers to submit state-of-the-art reports, best practices, early work, new models, new frameworks, original approaches, non conventional applications, analyses of user studies in the area of IVAEs. Topics of interest to the workshop include, but are not limited to:

Models, Methods, and Techniques: Ontological modeling, semantic and knowledge based models, machine learning, search strategies, cognitive models, behavior models, co-adaptation models, adaptive models, multi-agent and service oriented architectures, instructional design principles or design patterns, simulation-based, etc.

Use-cases and Evaluation: Agents based interaction, multimodal interaction, collaborative, ubiquitous and mobile interaction, user-studies, empirical studies of interaction, applications for IVAE in industry, training, and games.


We seek contributions in the following formats:

Research Papers (4-8 pages): Novel results in the field in the above mentioned categories related to IVAE development.

Position Papers (4-8 pages): Interesting and possibly controversial points of view of technical or technological advancements and approaches to foster a discussion at the event.

State-of-the-Art Reports (4-8 pages): Summary of relevant work, potentially highlighting a longer series of prior achievements and approaches of a certain group or of in a certain area.

Contributions are planned to be included and indexed in the IEEE digital library. Papers must be written in English and follow the IEEE Computer Society format found at:

Abstracts, full papers, and camera-ready versions have to be submitted electronically using the conference management below.


Date and time: 19th or 30th of March, 2016
Duration: Half day in 3 parts
Place: To be announced at the IEEE VR 2016 schedule
Attendance fee: Free (if registered for workshops/tutorials)
Registration: It would be helpful if potential attendees would send
a registration e-mail to the organizers
no later than March 15th for organizational purposes.

Program Committee

  • Anastassakis, George
  • Aylett, Ruth
  • Cavazza, Marc
  • Charles, Fred
  • Chevaillier, Pierre
  • de Troyer, Olga
  • Kallmann, Marcelo
  • Latoschik, Marc Erich
  • Lugrin, Jean Luc
  • Mestre, Daniel
  • Patel, Arshana
  • Soulard, Yann
  • Thouvenin, Indira
  • Wiebusch,Dennis

More to be confirmed

Workshop Format

The IVAE workshop will be a half-day event. Accepted authors for position papers will present their ideas in a panel-like format. Accepted contributions for research papers will be organized in sessions consisting of presentations and discussions. During panels we will encourage the actIve participation of the audience. Presenters will be asked to prepare a slide presentation of their accepted contribution.

About the Organizers

Marc Erich Latoschik, University of Würzburg, Germany

Marc studied mathematics and computer sciences at Paderborn, New York, and Bielefeld. After several accompanying years in the computer business, he received his PhD in 2001 in the area of multimodal–gesture and speech–interaction for Virtual Reality. He headed the AI and VR Lab at Bielefeld University, became professor for media informatics in Berlin in 2007, and founded the Intelligent Graphics Group at Bayreuth University in 2009. Since 2011 he holds the chair for human-computer interaction at Würzburg University. His work is interdisciplinary oriented towards human-computer interaction interconnecting real-time 3D graphics and simulation, virtual and augmented environments, Artificial Intelligence, and cognitive sciences.

Indira Thouvenin, Sorbonne Universités- University of Technology Compiegne, France

Indira studied Computer Science at the Ecole Polytechnique Feminine, Sceaux, France. She received her PhD in Biophysics in the field of real time signal processing for echocardiography in 1989 at UPMC, Paris. Since 2001, she is professor for Virtual Reality at Heudiasyc Lab. She is now focusing her research on Informed/ Intelligent Virtual Environments, based on the Enaction paradigm, inspired by cognitive sciences. Indira is also considering objectivation of gesture with the technical evolution of 3D interaction interfaces, and develops decision models for informed interaction taking into account the user activity and expertise. She has been the chairwoman of the French Association for Virtual Reality from 2011 to 2015.

Jean-Luc Lugrin, University of Würzburg, Germany

Jean-Luc is an associate professor at the HCI Group and holds a PhD in Intelligent Virtual Environments. Dr. Lugrin works on novel human-computer interfaces combining VR and AR, AI, cognitive sciences, software engineering and entertainment computing. Jean-Luc Lugrin has published more than 40 papers on topics such as interactive storytelling, immersive gaming, illusion of virtual body ownership, causal perception, AI-driven physics, or VR frameworks and benchmarks. He is involved in numerous conference and workshop program committees (ACM IUI, ACM VRST, IEEE VR, ACHI, SEARIS) as well as collaboration with majors game companies (Epic Games, Io-Interactive). His teaching experience holds a large variety of interactive storytelling related subjects such as game programming, multiplayer online games, software quality, network programming and games lab. 

Dennis Wiebusch, University of Würzburg, Germany

Dennis studied computer sciences in Bielefeld. Afterwards he joined the Intelligent Graphics Group at Bayreuth University and later became a member of the chair for human-computer interaction in Würzburg as a research assistant. Dennis recently received his PhD in the area of software engineering, specializing in reusability for intelligent real-time interactive systems. He is one of the core developers of the Simulator X framework, a system targeting development of intelligent virtual and augmented environments. Consequently, he is especially interested in new techniques for this field with a specific focus on the integration and utilization of semantic information in the context of VEs.


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