Human-Computer Interaction

GEtiT / GEtiT VR

Abstract

GEtiT (Gamified Training Environment for Affine Transformations) achieves an interactive gamified 3D-training of affine transformations by requiring users to apply their affine transformation knowledge in order to solve challenging puzzles presented in an immersive and intuitive 3D environment. Learning abstract knowledge, such as the Affine Transformations, is mostly connected with a high degree of frustration. Hence, finding a way to render the learning process more intuitive would greatly improve the learning quality as well as the learning outcome. Game mechanics have the potential to directly encode abstract knowledge thus enabling designers to develop intuitive gamified learning environments for complex learning contents. In order to demonstrate the process of the gamified direct knowledge encoding, we developed GEtiT that directly encodes the Affine Transformations in its game mechanics. Also, GEtiT scales the level of abstraction thus providing the learners with an intuitive training environment.

User Instructions

GEtiT: Standard WASD Controls, LMB/RMB toggle between free look and interaction mode

GEtiT VR: Trigger button: Grab cubes, glasses, etc in main menu / Activate a card during simulation; Cards can be grabbed by simply touching it with a controller; Otherwise look at the controllers and follow the displayed instructions

Duration

3 - 5 minutes / person

Room

Any computer, just download it from here: http://www.hci.uni-wuerzburg.de/projects/getit/

Presenter

Samantha Straka

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