Games Engineering Group
Headed by Prof. Dr. Sebastian von Mammen
We research novel games engineering methods and algorithms in the broad fields of procedural content generation, artificial life, artificial intelligence & machine learning and visual programming. We focus on serious interactive simulation and gaming contexts including topics such as self-organised construction or developmental biology.
As part of the Chair of Human Computer Interaction (Informatik IX), we are responsible for all GameLab courses of the Games Engineering BSc-programme of study. In addition, we offer seminars on current trends in games engineering, a lecture on asset development, and, together with Prof. Latoschik the courses Interactive Artificial Intelligence and Interactive Computer Graphics.