Human-Computer Interaction

ILAST - Immersive Leg Coordination And Strength Therapy

Overview

ILAST stands for Immersive Leg Coordination And Strength Therapy. It is a prototype of an immersive Virtual Reality (VR) training system for post-operative therapy treatment after knee injuries. The training system uses basic game-like experiences simulated in fully immersive virtual environments which motivate patients to perform dedicated movement tasks mobilizing and strengthening their lower limbs. Patients are embodied. They are able to see a virtual counterfeit of their body which interacts with virtual objects, e.g., balancing a virtual ball or retracing a specified task, to increase motor mimicry and to strengthen the training effect.

Video

A project of the Embodiment Lab

ILAST is a project of the HCI Embodiment Lab. The Embodiment Lab provides a platform connecting industry with academia to initiate common research and application projects. Non-academic partners team-up with student groups to try-out new ideas for potential future products and applications.
The EmbodimentLab is funded by the Bayerisches Staatsministerium für Wissenschaft und Kunst (StMWK) and coordinated by the Bavarian Research Institute for Digital Transformation (bidt). Click on the logo for more information about our Embodiment Lab!

News

Media Days in Munich
From 23.10.-25.19.2019 the HCI Chair again presented its projects on the Media Campus. The Media Campus is part of the Media Days in Munich. There the projects ILAST, Breaking Bad Behaviors and GEtiT were presented by a team of the University of Würzburg.
New ILAST projectteam
This semester a new team is working on our ILAST project. The seven students started in October and started developing new applications.
Radio interview about ILAST
Thursday Kathrina Haunfelder from the Technical University Nuremberg came to Würzburg and interviewed Andrea Bartl about ILAST. More information will be published soon.
ILAST at ZD.B
Our ILAST- Team presented a pitch and demonstration of the project at the ZD.B Demo Day in Erlangen.
Medientage in München
The Media Days in Munich took place from 24th to 26th October. A team from university Würzburg presented the projects iLast and GEtiT and the degree programs Mensch-Computer-Systeme, Human-Computer-Interaction and games engineering.
iLAST - Demo at König-Ludwig-Haus!
The team presented its final prototype to the medical staff of the orthopaedic clinic König-Ludwig-Haus.
iLAST - First review meeting with the customer!
The team presented its first concept and prototype to Dr. Reppenhagen of the orthopaedic clinic König-Ludwig-Haus.

Theses and projects

Closed

iLAST: Immmersive Leg Coordination and Strength Therapy
Development of an immersive Virtual Reality (VR) training system for post-operative therapy treatment after knee injuries. Basic game-like experiences simulated in fully immersive virtual environments motivate patients to perform dedicated movement tasks mobilizing and strengthening their lower limbs.
ILAST+: Immmersive Leg Coordination and Strength Therapy
Enhancement of an existing prototype of an immersive Virtual Reality (VR) training system for post-operative therapy treatment after knee injuries. Basic game-like experiences simulated in fully immersive virtual environments motivate patients to perform dedicated movement tasks mobilizing and strengthening their lower limbs.

Annika Grothaus, Boris Pöhland, Fabian Machalett, Rajdona Zeqiri, Carina Sonntag Bachelor Project

ILAST++: Immmersive Leg Coordination and Strength Therapy
Enhancement of an existing prototype of an immersive Virtual Reality (VR) training system for post-operative therapy treatment after knee injuries. Basic game-like experiences simulated in fully immersive virtual environments motivate patients to perform dedicated movement tasks mobilizing and strengthening their lower limbs.

Lydia Bartels Bachelor Thesis

Feedback of a Virtual Coach in an Immersive Rehabilitation Application
Diese Arbeit untersucht unterschiedliche Arten von Feedback, die von einem virtuellen Coach gegeben werden. Als konkreter Anwendungsfall dient eine VR-Anwendung für Rehabilitationsübungen nach Knieoperationen.

Christian Merz Bachelor Thesis

Proteus Effect and Escapism in a VR Application for Rehabilitation
This paper examines the influence of two different avatars (Proteus effect) and two different environments (Escapism) on current activation, training motivation and perceived stress. The effects were observed in the context of a physiotherapeutic training system for rehabilitation after knee injuries.

Felix Totzauer Bachelor Thesis

Effects of Embodiment in a VR Application for Rehabilitation
The goal of this thesis is to investigate the effects of a full embodiment compared to an incomplete embodiment and the effect of a virtual mirror in a VR application for rehabilitation (ILAST).

Open positions

Student Worker for the ILAST project
We have an open position for a motivated student employee in a very interesting VR project!

Funding and Collaboration

Team

Legal Information