Human-Computer Interaction

XRoads

Overview

XRoads explores novel and multimodal interaction techniques for tabletop games. It focusses Mixed Reality platforms that combine touch, speech, and gestures as input modalities for turn-based and real-time strategy games.

Progress

Quest V3 - The Robot is the Gamemaster
The Quest V3 prototype realizes a mixed reality version of Quest's storytelling aspects by incorporating the social robot Reeti.
Quest V2 Prototype Finished
The Quest V2 prototype is a mixed reality tabletop role-playing game with a novel combination of interaction styles and gameplay mechanics.
Quest V1 Prototype Refined
The Quest V1 prototype has been extended by a location-based adventure played on a mobile-device.

News

Ilse Aigner and Franz Josef Pschierer at the HCI Booth
The chair for Human-Computer Interaction is presenting the programs HCI, Games Engineering, and Media Communication programs at the MedienCampus in Munich
Human-Computer Interaction at the MedienCampus in Munich
The chair for Human-Computer Interaction is presenting the programs HCI, Games Engineering, and Media Communication programs at the MedienCampus in Munich
We Want You!
Open position for a motivated student employee.
XRoads Demo at the Mobile Media Day
Berit Barkschat and Sascha Link present the latest results of the ongoing project XRoads at the Mobile Media Day in Würzburg.
HCI at the RPC 2015 in Cologne
The HCI group presented the latest result of the ongoing project XRoads - a realtime mixed-reality game - at the Role Play Convention in Cologne.
Demonstration at the Mobile Media Day in Würzburg
The HCI group presents the latest results of the ongoing project XRoads as well as the outcome of the myCards project at the Mobile Media Day in Würzburg.
Demonstration at the ITS '14 in Dresden
The HCI group demonstrates the latest research on fusion of mixed reality tabletop and location-based applications for pervasive games at the Interactive Tabletops and Surfaces conference in Dresden.
Demonstration at the WUD '14 in Würzburg
The HCI group presents the latest results of the ongoing project XRoads as well as a thesis on the comparison of interaction techniques for time-critical applications at the World Usability Day in Würzburg.
HCI at the SPIEL'14 in Essen
The HCI group presents the latest results of the ongoing project XRoads together with the co-operation partner Pegasus Spiele at the Internationale Spieltage SPIEL'14 in Essen.
HCI Group at ISMAR 2014
Chris Zimmerer and Marvin Thäns presented the XRoads Demonstration at the International Symposium on Mixed and Augmented Reality.
HCI at the RPC 2014 in Cologne
The HCI group presented the latest results of the ongoing project XRoads together with the co-operation partner Pegasus Spiele at the Role Play Convention in Cologne.
HCI at the Spiel'13 in Essen
A second study of the advanced XRoads prototype has been conducted during a demonstation at the SPIEL '13 in Essen.
HCI student project presented at the RPC in Cologne
MCS students presented their project - a mixed reality boardgame - at the 'Role Play Convetion' in Cologne.

Funding and Collaboration

Pegasus Spiele
XRoads has been supported Pegasus Spiele, a german tabletop game distributor. The support includes basic game mechanics, digital assets for prototype implementations, as well as financial support for student workers.
Dr.-Herbert-Brause-Stiftung
The Dr.-Herbert-Brause-Stiftung funded the HCI group with 30.000 € dedicated to a multitouch table and a social robot.

Publications

Thesis and projects

Open

Mixed Reality Boardgames
XRoads explores novel and multimodal interaction techniques for tabletop games. It focusses Mixed Reality platforms that combine touch, speech, and gestures as input modalities for turn-based and real-time strategy games.

Assigned

Daniel Rapp Master Project

Immersion through Storytelling - An Eldritch Horror Board Game App
This HCI project focuses on the improvement of Eldritch Horror with respect to game immersion experience by supporting the various player actions and encounters in it using a companion app.

Philipp Krop Bachelor Thesis

Unreal based tabletop framework for hybrid reality games
By combining classical boardgames with computer games into a HR game this project aims to integrate a social component to the game while still maintaining automatic rule execution in real time.

Michael Brandt Master Thesis

Influence of a Social Robot on Game Experience and Social Presence in a Mixed Reality Tabletop Game
This thesis realizes a mixed reality version of Quest’s storytelling aspects by incorporating the social robot Reeti into the setup. Reeti takes on the role of the characters, which the human players meet during the adventure, as well as of the narrator – making him the questmaster.

Closed

Team

Legal Information